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Persistence

DCS World doesn’t natively persist mission state — every mission restart wipes unit positions, losses, air defense status, and campaign progress back to whatever’s baked into the .miz file. For a long-running dynamic campaign like Panther Den, that’s a non-starter, so we built our own persistence module to bridge the gap. It tracks unit inventories, warehouse supplies, fuel, and weapons stocks, air defense network status, FLOT (Forward Line of Own Troops) positions, and the damage state of both REDFOR and BLUEFOR units, then reconstructs the entire battlespace on each server restart so the campaign picks up exactly where it left off instead of resetting to day one. This is what lets Panther Den function as a genuine ongoing campaign rather than a one-shot mission — losses stay lost, ground gained stays gained, supply lines stay attrited, and the war keeps moving forward across sessions instead of looping the same fight every restart.